This article was written by and examples provided by Tucky Ent.. Check out his music on SoundCloud, add him on Facebook, follow him on Twitter.
First off, I would like to thank www.CrazyPellas.net for giving me the opportunity to be heard by thousands and making a place people can go to for anything to do with music.
Ok, so I'ma get right to it.
Now, I've seen MASS people on this site (Me included) say shit like "it's a dope track, but the mixing needs work" you know, that's cool and all, but that doesn't really help anyone... hopefully this does.
Mixing in FL Studio
Mixing is all about your attention to detail.
If you wanna make a track that sounds like shit then you don't have to worry about detail. It's about ability to hear and I'm sure anyone that makes beats can hear...right?
When you load a sound into the Sequencer in FL Studio each one of those sounds should have a place in the beat whether it'd be a Snare, Hi Hat, Kick, Bass, or any other instrument. the frequency that it puts out in unique to that sound for example:
- Open Up the Parametric EQ 2 into a Channel of the Mixer and click on the kick drum to where it opens up the channel settings box for that sound.
- In the Left hand corner you'll see a little V (arrow) click it and it pulls down a dropdown box, click on "Assign free mixer track" or in the right hand corner where you see a Box with a Number and FX on the bottom of that box, use your mouse to scroll through each track.
- Go To that track on the mixer.
- Click on the (V) and it will bring up all the effects you can use, put a Parametric EQ 2 on the #1 spot.
Sequence a kick pattern and you'll see in the Parametric EQ 2 that the kick should occupy the low end of the spectrum, a snare will more than likely occupy the mid range and a hi hat the high range.
Now you want to free up space for each one of those sounds.
1. Bass / Kick
2. Bass / Kick
3. Bass / Kick / Snare
6. Hi Hat
7. Hi Hat
Now to make sure sounds are where they should be you'll notice the colors on the top of each EQ knob and there you'll see a symbol and a little square right under the symbol. Now I wouldn't worry too much about the symbol because that's just for the shape of how the EQ of each color/number looks when you move the numbers in the spectrum. (Play around with it, you'll see what I'm talking about.)
Remember the little square I was talking about earlier? Well that's what you want to use the most because that controls whether the sound is going to roll off or drop off sharp.
Take your mouse and click and hold that little square and move it up or down.
You'll want to roll it down to where you have a box of 4 hollow squares.
- Go over to the spectrum (the middle where you see the sound),
- Click and hold the (7) and move it all the way down.
You'll see it drops off with a sharp angle instead of rolling off.
Now you can move (7) all the way over to where you see the kick drum is playing in the range of the low end.
Now depending on your kick choice I wouldn't go any further than you need because then it will make the kick sound more muffled, the more you slide the (7) over.
I'm not going to explain that any more than I need to because that can be applied to each sounds.
Just remember to assign each sound to a different mixer track and put a Parametric EQ 2 on each mixer channel where you have sounds assigned.
You'll see where each sound hits cause the way the sound looks will have a fuller pink look in the spectrum.
Kicks: Drop off hi end
Hats: Drop off low end
Snare: Drop off low end
Bass: Drop off hi End
Mixing is also about volume if you don't have your volumes the way they should be for each sound then it's going to sound like shit and you don't want that. So just remember if you mess with volume, effects, compression, etc. then you are mixing.
The Fruity Limiter is a powerful single band Compressor (with sidechain), Limiter & Gate.
To access the relevant limiter and compressor controls, switch between LIMIT and COMP tabs on the plugin interface.
When to use:
Fruity Limiter is ideal for maximizing & limiting complete mixes, compressing & limiting individual sounds or doing basic 'noise gate' duty. Closely related alternatives are Maximus (multiband compressor/limiter/maximizer), the Fruity Compressor, Fruity Multiband Compressor and Soundgoodizer.
Honestly the only thing I put a limiter on is the "Master Track" and the bass and the kicks but you don't have to use this cause I know my partner over at Grindhouse Music, 4 Assassin uses Maximus a lot and that works great as well and the Soundgoodizer makes thing sound really crips.
I could sit here and bore the shit outta you with each and every single detail or you can just see for yourself.
Use what I have said above and see if it helps you.
I also have a Thread (INTO MY MIND [Tucky's Mixing Techniques in FL Studio]) in the "Homemade Beats" section with a downloadable zip file (download) with a quick project I made and put a quick mix on, just to show you what I personally do, so check that out.
I personally feel it's better to have hands on as opposed to reading about it, it's more detailed that way.
I hope what I have said here helps anybody that has taken the time to read this.
Let me also just say that, if you can hear and you post stuff that sounds like shit as far as mixing you better be expecting people to tell you that, don't get offended ASK FOR HELP.
- YouTube can be your best friend
- Check out warbeats.com - This dude can help you get an idea of what you should do just like me.
This is what I do, find the best way that works for YOU.
Thanks again to CrazyPellas for everything you have done and still do for people, and everyone else that helps someone get on the right track with music... and everyone else fuck you and your "secrets" and your 40 dollar drum kits.
John Peach (Tucky Ent)
1. Mixing in FL Studio - Tucky Ent. (Example Beat).zip - An example .flp file showing how Tucky Ent. mixes his beats.
2. Mixing in FL Studio - Tucky Ent. - Horrible Drums (includes Vocal Presets).zip - "This link is of me EQing horrible drums to make decent ones AND a preset I made for Vocals"